Mono - GDScript extends C# Script · Issue #38352 · godotengine
Por um escritor misterioso
Last updated 10 novembro 2024
Godot version: 3.2.2 Beta 1 Mono OS/device including version: Linux Mint 19.3 Issue description: Since all scripts should be compatible with each other, GDScript should be able to extend C# Scripts. For example: class MyMonoScript : Node
GDScript cannot infer the type of a variable initialized with a typed method call · Issue #68069 · godotengine/godot · GitHub
Problem with creating C# project with latest custom mono and godot build · Issue #24361 · godotengine/godot · GitHub
Failed to create c# project · Issue #70468 · godotengine/godot · GitHub
C# autocomplete in built-in script editor · Issue #24947 · godotengine/godot · GitHub
Noticeable performance hit when using gdscript vs c# to do >1000s of matrix and vector math operations per frame in a single loop · Issue #46029 · godotengine/godot · GitHub
C# Inheritance - script inheritance from another script (attached to another node)? : r/godot
Vector2 constants bug with C# · Issue #33712 · godotengine/godot · GitHub
C# progress report: Visual Studio and VSCode
Extend Script is inheriting from the wrong class · Issue #34712 · godotengine/godot · GitHub
gdignore does not exclude C# scripts from build · Issue #56339 · godotengine /godot · GitHub
Setting rect_min_size.x in _ready() has no effect on Control that is a child of ScrollContainer · Issue #28463 · godotengine/godot · GitHub
Linux server builds cannot instance nodes with mono C# scripts attached · Issue #40805 · godotengine/godot · GitHub
Not able to print on console using GD.Print(abc); · Issue #42197 · godotengine/godot · GitHub
Mono/C# support for HTML5 · Issue #20270 · godotengine/godot · GitHub
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